The guide

Charter Inc 0.2.0 alpha · what the app does, and how to do it

Charter Inc is a business-aviation career for Microsoft Flight Simulator 2024. You start as a freelance pilot with no money and no aircraft, or in an aircraft of your own on a weekly lease, and build a charter company in one world shared by every player. This guide goes through the app a part at a time: what it does, and how to do it.

01

Your first day

An account, a company and a home base, then how you start: freelance, or in your own aircraft.

How to

  1. Create your account at charterinc.app/signup and confirm your e-mail.
  2. Download the app (the alpha opens soon: create your account now, and the download appears on the download page), unzip it into a folder of its own and run WestmarkCharter.exe (its name from before it was Charter Inc) beside MSFS 2024.
  3. Windows may warn you first ("Windows protected your PC"): choose More info, then Run anyway.
  4. Sign in to the shared world with the same e-mail and password.
  5. Name your company, give it a three-letter code (your flights file as ABC123) and the callsign ATC says on the radio.
  6. Pick your home base: any airport with a runway. Its card says how busy the market around it is, and whether freelance work reaches it.
  7. Choose how you start: Freelance (Start freelancing), or Your own aircraft: pick one from the list, read The terms, and start in it.
  8. In Settings, enter your SimBrief username or pilot ID: every leg is planned there.

Good to know

  • Freelance, you start with $0, no aircraft, no debt, and a pilot rated on single-engine pistons and turboprops (SEP and SET).
  • Your own aircraft: one of 20 single-pilot types that come with MSFS 2024, from a piston single to a light jet (31 add-ons on request), waiting at your home base. Lease-to-buy with no deposit: a payment every week for 7 years at 9%, then a final 10% of the price makes it yours. Or buy it out sooner from the Fleet page.
  • The ratings it needs (multi-engine, a type rating) are added at once, their course fees on a training loan over 2 years, paid weekly too.
  • Each aircraft shows its week and about how many paid hours a week of its own class of work cover it: as the game's prices stand, about $1,400 for a Titan 404 (1.4 h), $10,800 for a TBM 930 (6.2 h), $29,700 for a Citation CJ4 (6.5 h). Little of that work near your base means more hours.
  • A payment your cash can't cover goes through as an overdraft with a late fee. Miss three in a row and the lessor takes the aircraft back: the equity is lost, and the missed payments stay owed.
  • Started freelance? The Fleet page offers the same start until your company has had an aircraft or a loan.
  • Trips run on real-world UTC time, and the title bar keeps its clock. There's no time acceleration.
  • The sidebar follows a day's work: Operations, Aircraft, Money, Company and You. Ctrl+1 to Ctrl+0 jump between pages.
How do you start? Freelance, or an aircraft of your own by class, each with its week
How do you start? Freelance, or an aircraft of your own by class, each with its week · click to see it full size
A Citation CJ4 chosen: the terms in full
A Citation CJ4 chosen: the terms in full · click to see it full size
02

Home

Where the company stands today, and the one thing to do next.

  • Your cash with its last 30 days, and what your aircraft is doing.
  • Next up: the leg to fly, bookings, tenders you bid on, inspections due and loan payments, warnings first.
  • Activity: what happened while you were away (money moved, flights, tenders decided, empty legs sold), the new items marked.
  • Its buttons go straight to what needs doing: the board, dispatch, the flight.
Home: cash, the aircraft, what's next and what happened
Home: cash, the aircraft, what's next and what happened · click to see it full size
03

The charter board

One market for the whole world: 486 regions, each with its own board.

How to

  1. Open the Charter board. Near me lists the work within 150 nm of you and your aircraft; the market picker shows any region.
  2. Narrow it with the chips: the job's type, the departure, the sort.
  3. Pick a row: its route draws on the map, and its card opens under it with the client, the price and what your aircraft can do.
  4. Accept: the trip is yours, on the Trip page.

Good to know

  • A row gives the type and tags, the airports, the trip's reason, when it leaves (UTC), passengers, distance and value, with "Can fly" or why not.
  • The map's switches add the operators' flights in the air, VATSIM's controllers online, and the regions.
  • Tags: Premium pays more; Weather is stranded travellers or a storm ferry; Event comes with its tier; Return and Direct are clients who know you.
  • Jobs are posted through each region's day, and the world's operators book them too: good ones go fast.
  • Every job has a deadline: the departure window's end plus the planned block time.
The Charter board: open charters with their routes, clients, times and values
The Charter board: open charters with their routes, clients, times and values · click to see it full size
04

Freelance

No aircraft yet? Fly the operators' and take a share.

How to

  1. On the Charter board, choose Freelance jobs: the operators' own gigs near you, in their aircraft.
  2. Pick one in a type you're rated for. The row names the operator, the aircraft and your pay.
  3. Accept, then dispatch and fly it like any trip. The operator fuels and crews its aircraft and pays its costs.
  4. You're paid 25% of the charter, and stay where you land.

Good to know

  • Gigs reach you within 150 nm, where ground transport is included.
  • Farther away? Pilot → Fly there by airline: $150 plus 25¢ a nautical mile, and hours, not minutes (3 h plus the distance at 450 kt).
  • Each trip you deliver raises what the bank will lend you ($12,000 a trip, up to $150,000): after a few gigs, enough for a lease's deposit or a type rating.
Freelance jobs: the operators' gigs near you, with your pay
Freelance jobs: the operators' gigs near you, with your pay · click to see it full size
05

The NPC operators

The world's charter companies, flying in real time beside you.

  • Twelve fictional operators in every region, each with a small fleet based at the region's airports and registered as its aircraft are (N…, G-…, A6-…).
  • They book open jobs through the day: the better a job pays and the sooner it leaves, the faster it goes. A booked job shows who took it.
  • Their flights fly in real time. Turn on Flights in the air on the board's map, or open the website's live map, to watch them.
  • They post the freelance gigs in their own aircraft, and rent their idle aircraft by the flight hour.
  • A region nobody serves starts paying more, so a quiet market is worth the trip.
  • In the shared world they work beside the players: what you all leave, they take.
The live map: Chicago's board, 17 of its jobs taken by operators, and their flights in the air
The live map: Chicago's board, 17 of its jobs taken by operators, and their flights in the air · click to see it full size
06

Clients

People with lives, not a list of routes.

  • Every client is a person the world keeps: a home and a business, a family, a team they follow, places they go.
  • Their trips come out of those lives: a meeting, a road game from the real schedule, a second home in season. The Trip page's Dossier says why.
  • Four groups, Corporate, Sports, Medical and VIP, each with your reputation among them.
  • Fly them well and they remember: loyal clients book you directly, and pick you in tenders.
The Trip page: why the client is flying, the booking, the client and the route
The Trip page: why the client is flying, the booking, the client and the route · click to see it full size

The Clients page

  1. Open Clients (under Company): everyone you've booked or flown, with a search by name or company.
  2. Or click a client's name anywhere in the app (the board, a trip, tenders, events, reputation) to open their card.
  3. Read the card: their group and tags (loyal client, booked with you), your loyalty with what it earns you, trips with you, and when they last flew.
  • Interests, eight of them: motorsport lover, tennis fan, golfer, film buff, music lover, art collector, tech enthusiast (or speaker at tech conferences), and follows global affairs.
  • An event that matches an interest pulls that client from much further away, as an event two tiers higher would; speakers fly to tech conferences.
  • You learn about a client by flying them: until you've booked them, their interests, company, homes, habits and ties read Unknown until you book them.
  • Below: their ties to real institutions, every trip with you with its outcome and event, and their jobs on the board now.
A client you fly: loyalty, interests, what you know, ties, trips and jobs
A client you fly: loyalty, interests, what you know, ties, trips and jobs · click to see it full size
A client not booked yet: what you learn by flying them
A client not booked yet: what you learn by flying them · click to see it full size

Business cards Next alpha

  1. Fly a client well until their loyalty reaches 40 of 100. After the trip that does it, they say a line under the flight's result on the Flight page and in Home's Activity, and hand you their business card.
  2. On the Clients page, switch from All clients to Business cards: your collection.
  3. Click a card to open its client.
  • You keep a card whatever comes later. Under it, how the client stands with you now: Loyal, Loyalty lapsed or Won't fly with you, with their loyalty.
  • Each card is printed in its client company's own style: its paper and ink, type, logo and layout, the same every time.
  • Under each card, the client's group, the line from the back of the card, and when you received it, with your trips together. The client's own page shows the line too.
Business cards: the collection, each card in its company's style, with how the client stands with you
Business cards: the collection, each card in its company's style, with how the client stands with you · click to see it full size
07

Dispatch

Every leg is planned in SimBrief and checked before it flies.

How to

  1. Open Trip → Dispatch: the leg, the aircraft and the times.
  2. Open SimBrief from its button: the plan is filled in with the leg, your aircraft and the payload.
  3. Generate it in SimBrief, then Fetch it back.
  4. The check reads the plan against the trip (airports, aircraft, weights, fuel). Fix what it flags, then Dispatch.

Good to know

  • Dispatching orders the plan's fuel at the departure FBO; change it on the Fuel page before you fly.
  • A leg beyond 95% of the aircraft's range needs a fuel stop: pick one and the leg splits there.
  • Weather cards for the departure, arrival and alternate: the flight category, ceiling, visibility, wind, the METAR and the TAF.
  • Briefing: report time, the first officer, the FBOs, the fuel order and the passenger manifest.
  • Aircraft somewhere else? Position the jet: a ferry with no client and no revenue, flown like any leg.
The Trip page's Briefing: report, departure and arrival in Zulu, the FBOs, the fuel and the manifest
The Trip page's Briefing: report, departure and arrival in Zulu, the FBOs, the fuel and the manifest · click to see it full size
A SimBrief plan on the map, KLAX to KORF
A SimBrief plan on the map, KLAX to KORF · click to see it full size
08

Flying it

The Flight page follows the sim and judges the flight.

How to

  1. Load the aircraft in MSFS at the departure airport.
  2. Open Flight and Start tracking.
  3. Fly the plan. The map draws your track over it; the tiles show altitude, speeds and fuel.
  4. Land, park, set the parking brake and shut down: the flight settles, and the trip moves on.

Good to know

  • Real time only: a sim rate other than 1×, slew, or a clock that doesn't match the real one voids the flight.
  • Interruptions never void a flight. A pause, a sim crash or a closed app suspends it where it was: restore it and carry on.
  • Only a crash voids a flight, and it damages the aircraft.
  • The logbook keeps the block time, the touchdown in fpm and g, and the result. Passengers rate the ride: turbulence, steep banks and fast cabin pressure changes.
  • Late, at the alternate or diverted, a trip still pays, less a penalty. A client left stranded costs most.
The logbook: block time, touchdown and the result of each flight
The logbook: block time, touchdown and the result of each flight · click to see it full size
09

Events

Real events, by tier: the bigger the event, the farther it pulls clients, and the more a charter to it pays.

How to

  1. Open Events: everything on now and in the next four weeks, a row each with its tier.
  2. Search by name, league, city or airport, or filter by tier (or Major: S, A and B).
  3. Pick an event: its jobs on the board near you and its tenders from your region, with buttons to both.

Good to know

  • Real schedules: the NFL and MLB, football in Europe and Brazil, Formula 1, MotoGP and Formula E, NASCAR, IndyCar, IMSA and WEC, conferences and summits. Refreshed every day at 00:00 UTC.
  • A job to an event carries the event's tier on the board.
  • A client whose interest matches the event (a motorsport lover and a Grand Prix, say) comes from much further away, as if the event were two tiers higher.
  • Majors (S, A and B) bring group tenders as well.
TierPulls, close byHalf that atCharters payFor example
S-tier20% of nearby clients' trips2,500 nm+100%The Super Bowl, the Champions League final, the Olympics
A-tier12% of nearby clients' trips1,500 nm+60%Formula 1 races, Le Mans, the Indy 500, the Masters, the Daytona 500
B-tier7% of nearby clients' trips800 nm+30%Summits, Davos, COP, CES, Art Basel, Cannes, football finals
C-tier4% of nearby clients' trips400 nm–MotoGP, the NASCAR Cup, IndyCar, WEC and IMSA rounds, the NFL playoffs
D-tier2% of nearby clients' trips250 nm–NFL games, Formula E, the Champions League
E-tier1% of nearby clients' trips150 nm–European football and MLB games, tennis, festivals
F-tier0.5% of nearby clients' trips100 nm–Conferences, smaller leagues
Events searched for Grand Prix: three A-tier majors and what they bring, and an E-tier
Events searched for Grand Prix: three A-tier majors and what they bring, and an E-tier · click to see it full size
10

Tenders

Teams' road trips and event groups, won by sealed bid.

How to

  1. Open Tenders: the open ones, your bids and your bookings.
  2. Pick one: its route on the map, what the client needs, and when bidding closes.
  3. Choose an aircraft that can fly it and Place bid. Until it closes you can Change bid or Withdraw.
  4. Won it? It's a booking: Start it on the day, or Cancel it (for a fee).

Good to know

  • The client picks by their own taste: the price, the aircraft, your reputation with their group, and loyalty.
  • Teams fly their real schedules; major events bring group charters.
Tenders: bid on team and event charters
Tenders: bid on team and event charters · click to see it full size
11

Flight schools and checkrides

Ratings are earned at a flight school, in a checkride you fly in the sim.

How to

  1. Open Pilot → Find a school: the schools that teach a rating, nearest first, with both prices.
  2. Not at the school's airport? Fly there by airline.
  3. Sign up: the fee with the school's aircraft, or a lower one with your own of the type (owned, leased or rented).
  4. Open Flight, Start tracking, and fly the checkride card.
  5. Pass, and the rating is yours. Fail, and the card says what to fix: fly it again.

The checkride card

  • Depart the school's airport, from the ground.
  • Climb to 3,000 ft above the airport.
  • Hold that altitude within 200 ft and your heading within 15° for 2 minutes.
  • Land back at the school, 500 fpm or softer, after at least 10 minutes in the air.
  • The usual rules apply: real time, no slew.

The ladder

  • SEP and SET to start, then multi-engine, then type ratings by family: one CE-525 rating covers the M2 and the CJ1 to CJ4. A twin type rating needs multi-engine first.
  • Real training centers teach the jet type ratings, at their real locations; local schools at regional airports teach multi-engine and turboprop ratings.
  • No hours needed: the logbook still counts them, by type.
Pilot, Find a school: the schools for each rating, nearest first, with both prices
Pilot, Find a school: the schools for each rating, nearest first, with both prices · click to see it full size
12

Aircraft

Buy, finance, lease or rent, new or used.

How to

  1. Open the Aircraft market: every type, new from the factory or used listings around the world, cheapest first.
  2. Pick one: its age, hours, condition, where it is, and a quote for each way to pay.
  3. Choose where it's delivered (for a fee), or Collect it myself and ferry it home.

Ways to pay

  • Cash, or an aircraft loan: 50% down, over 10 years.
  • A lease: a 3-month deposit, for 2 to 7 years. Lease-to-buy: pay 10% at the end and it's yours.
  • A new company's first aircraft can also come on the starter lease: lease-to-buy with no deposit, paid weekly, its ratings included (Your first day).
  • Rent by the flight hour from operators and listings near you: dry, with a daily minimum.
  • New aircraft arrive in 30 days; used ones are ferried in days.
  • Value falls with age, hours and condition. Sell an owned aircraft for 90% of its value.
  • Fleet shows each aircraft's location, hours, condition, fuel and financing, and books a paid ferry to move an empty one anywhere.
The Aircraft market: listings worldwide, and the chosen aircraft's quote
The Aircraft market: listings worldwide, and the chosen aircraft's quote · click to see it full size
The Fleet page: value, condition and the type's figures
The Fleet page: value, condition and the type's figures · click to see it full size
13

Maintenance

Condition, inspections, and the price of a hard landing.

  • Condition starts at 100. Hours, cycles, hard landings (over 600 fpm), overspeeds and nights outside wear it down.
  • Inspections: a minor every 300 h or 12 months, a major every 1,200 h or 36 months, an engine overhaul at 3,500 h. Each brings some condition back.
  • Squawks come only from too little maintenance: none above 70% condition.
  • A heavy landing or a long overspeed grounds the aircraft until it's inspected.
  • Shops at every airport above the Remote tier, a mobile team elsewhere; no job takes more than 2 days.
  • Each flight pays into the aircraft's reserve, which pays for its work first. A refurbishment brings condition back to 98%.
Maintenance: inspections due, squawks and the work booked
Maintenance: inspections due, squawks and the work booked · click to see it full size
14

Crew

A first officer for the two-crew types.

  • Single-pilot types (the turboprops, the CitationJet family, the Phenoms, the PC-24, the HondaJet and more) need no one. The rest need a hired pilot rated on the type.
  • Six candidates in each region, with their ratings and hours.
  • Hire by the month, by the flight (a day rate), or Quick hire for the next 24 hours.
  • They join at the departure by airline, at the company's cost, and log the hours with you.
Crew: candidates with their ratings, hours and pay
Crew: candidates with their ratings, hours and pay · click to see it full size
15

Fuel, FBOs and hangars

Buy fuel, rent a hangar, run an FBO of your own.

  • Fuel: order Jet A or 100LL at the departure's FBO. The price follows the daily US jet fuel benchmark, plus each FBO's markup.
  • Hangars: rent a spot where your aircraft sleeps, so the nights don't wear it.
  • Your own FBO: buy one, or open one at any airport, named as you like. Set your price and earn from the traffic; your fleet buys fuel there at cost and sleeps in its hangar.
Fuel: the FBOs at your airport, their prices and your order
Fuel: the FBOs at your airport, their prices and your order · click to see it full size
Facilities: hangars, and the FBOs you can buy or open
Facilities: hangars, and the FBOs you can buy or open · click to see it full size
16

Money

Cash, credit, loans and the books.

  • Credit: $300,000 to start, plus $12,000 for each trip delivered (up to $150,000) and three times your last 90 days' operating income.
  • Bank loans: 1 or 2 years, at about 10.5% (8.5% with the best reputation, 12.5% with the worst). Repay early at no cost.
  • A payment your cash can't cover overdraws the account, with a late fee. Miss three and the bank calls the loan.
  • The starter lease and its training loan are paid weekly; other loans and leases monthly.
  • Ledger: every dollar in and out, and each trip's result. Reports: monthly profit and loss, cash flow, the balance sheet, and each aircraft's cost per hour.
Finance: cash, credit, loans and the balance sheet
Finance: cash, credit, loans and the balance sheet · click to see it full size
Reports: the month's profit and loss, cash flow and cost per hour
Reports: the month's profit and loss, cash flow and cost per hour · click to see it full size
17

Reputation

How clients and operators see you.

  • A score with each client group (Corporate, Sports, Medical and VIP), and one as a pilot with the operators.
  • It moves with each trip's outcome, and how it was flown.
  • It sets your loan rate, the work that reaches you and what it pays; loyal clients book you directly.
Reputation: by client group, with operators, and loyal clients
Reputation: by client group, with operators, and loyal clients · click to see it full size
18

The shared world

One world for every player, kept on our server.

  • The same board, clients, events and aircraft market for every company. Company codes are unique.
  • Your company lives on the server: sign in from another PC and it's there.
  • The server checks every flight; an odd one is held for a person to review.
  • Watch it live at charterinc.app/map: every region's board, the events and the flights in the air.
The website's live map: every region's board, the events and the flights in the air
The website's live map: every region's board, the events and the flights in the air · click to see it full size
19

Settings and updates

A few things to set once, and an app that keeps itself current.

  • SimBrief: your username or pilot ID. Company: the code and the callsign.
  • Airports: the list that comes with the app, about 49,000 airports from OurAirports.
  • Updates: when a new release is out, the app asks, downloads it, checks it and restarts.
  • Keys: Ctrl+1 to Ctrl+0 for the pages, Ctrl+, for Settings, F5 to reload.